Tuesday

Open World Video Games & 3 Helpful Game Design Methods

By Jennifer Marie Anderson


Video games can be home to some of the most breathtaking worlds that digital media can create. They grant the player a sense of freedom, as he or she will be able to explore every last inch of the world for the purpose of getting the most out of it. Of course, this can be a challenge for those who are heavily involved in game design. In order for the best open worlds to be created, in the long term, here is a list of 3 hints that's more than worth focusing on.

Creativity is one of the initial talking points when it comes to the creation of open worlds in games. Shouldn't players feel like there is more than enough for them to get involved in, even if it means that they have to make the effort to create as well? "Minecraft" did a tremendous job of this, as it is a video game that practically necessitates the creativity in question. When players are tasked with building their own worlds, greater possibilities stand the chance of surfacing.

An open world should never feel like it's repeating itself, either. To further expand on this, look at "Fallout 3" and the open world element that it is known for. There is so much to see and do, and there aren't two locations that look or function exactly like one another. What this does is that it gives the game's entire world its own sense of uniqueness. It's tough to overlook this point, especially for those who pride themselves on being game design enthusiasts.

Finally - and easily, most importantly - imagination should play a role in the creation of open world games. It's easy to see that most ideas have been done already, so it's not like tackling a particular subject will bring about the most unique results. Nonetheless, sharp game designers can incorporate their own touches. Game design hinges on bringing new ideas to the table. Even if there are similar bases, the twists added can still make the entire experience more special.

When created well, open worlds can create some of the greatest possibilities for players. Sometimes they can go off the predetermined path, in search of other obstacles and goals to focus on for a short time. The open world element may be avoided entirely, by certain players, which is fine as well. There simply has to be a level of scope to consider and when this is set in place, there's no doubt that one's efforts in game design can be that much stronger.




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